Paul Barbier

Title : Bound

Engine : Unity

Platforms : PC

Duration : 1 month in 2018

Status : Finished

What I did on Bound

Role : Game & Level Designer | Integration tasks

  • Pitched the concept
  • Co-designed the core mechanic of link
  • Co-designed the points, combo and life systems
  • Worked on Game feel, especially on link’s status illustration through effects
  • Design interesting & challenging gameplay situations to generate cooperative behaviors from players
  • Designed and integrated a tutorial part and second level with a medium difficulty using an homemade level editor by our programmers
Screenshot of Bound gameplay

What is Bound ?

Bound is a Topdown 2D cooperative Shoot’Em Up where your only weapon is a link between you and the other player.

Distance and enemies can break your link and make you vulnerable to attacks, so be careful !

Intentions / Others

Fast paced coordination 'shooter'

We wanted to put emphasis on coordination needed by the 2 players to get pass the challenges given by the game, which also encourage players to start communicating in real life to make plans and tell informations.

All of the level design situations rotates around the generation of a specific needed behavior for the 2 players at a particular time.